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Kasper, Seer of the Night #2479
cowpoke-morgan #972 (BoA)
2
Level
260
EXP (Tracker) ⇨
Gold
Passage
War
0%
Neutral
Peace
5%
Neutral
Knowledge
2.5%
Neutral
Power
0%
Neutral
Achievements
2436_a_howl_to_dismember
A Howl to Dismember
Titles
title_seer_of_the_night
Seer of the Night
Character Details
Name: Kasper
Nickname(s): Kas, Kassie, Kasp, Kaspie, Kaspy
Health Status: Healthy
Gender: Male
Age: Adult
Height: 150cm
Weight: 750lbs
Build: Standard
Coat: Standard
Genotype: ss/Cr/br/bk/Sd/Se
Phenotype: Cream with Shadow, Siamese
Horns: None
Physical Mutations: None
Mutations: None
Slots: 3 Used / 10 Available
Current Profession: Healer
Design Credits
cowpoke-morgan
Personality Traits
Aloof
Competitive
Sweet
Methodical
Materialistic
Expressive
Personality
Kasper is a gentle Felvarg, with a minor knack of healing.
He loves deeply and nearly everyfel who does run into him enjoys his comforting presence.
Despite his gentle and loving nature, he is aloof and does prefer to travel Ulfrheim alone
History

Relationships

[Postive]

Ford's dad! They have a great relationship and Kapser even thinks they look a bit alike!

[Best Friends]

Ekko is Kasper's BEST FRIEND. He LOVES this guy so much.

[Tense]

Grima is Kasper's mother. When Kasper was a young pup, he was afraid of her. She didn't neglect him or his littermates, she was stern and respect was earned with her.

Now as an adult, Kasper does what he can to avoid her in his travels of Ulfrheim, although her known location isn't widely known.

Interactions

[Neutral] 

The first card Nightfall draws is 'The Magician (Reversed)'.


“Potential squandered. Trickery. Misalignment of will.”

  The card warns that Kasper may be underestimating himself; or worse, misdirecting his efforts out of impulse or distraction. He possesses great energy and power, but lacks current focus. The fog isn't just around him, it is him.


The next 3 cards Nightfall draws are:


  •  Three of Roots (Upright)

“Collaboration. Foundation. Building something real.”

 Kasper does not stand alone. Whether he accepts help or not, there are others who believe in the same cause; or in him. This card marks the beginning of something meaningful, forged through shared effort. A new chapter begins with unity, not solitude.


  •  Nine of Fangs (Reversed)

“Fear. Doubt. Shadows that speak too loud.”

 This card warns of internal pressure, a weight Kasper carries alone. He may be overthinking or letting imagined dangers hold too much power. The reversed Nine asks him to pause, to see what is real and what is a phantom of his own mind.

  •  Page of Tides (Upright)

“Curiosity. Emotional newness. A heart cracked open.”

Something unexpected is shifting in Kasper’s emotional world. A new connection, idea, or vulnerability has begun to form. This card encourages openness and wonder but with care. He is not meant to rush, only to explore the possibility without fear.


Nightfall leaves you with parting words:

Nightfall inhaled slowly, the candles dimming with her breath as she held the smoke captive for a moment. “Not every mask you wear was yours to begin with.” Her golden eyes held his gaze, unflinching as she studied him closely. “Peel them away, one by one. The truth beneath is not as frightening as the silence above.”

[Suspicious]

Kasper is suspicious of her. He prefers to be alone and he has to brush shoulders with a powerful alpha.

[Interaction will be updated as Reputation increases]

[Suspicious]

Kasper has heard a rumor among his newly found clanmates that each will have to be friendly with a clan of their choosing. Kasper wonders if the leader of Visindi would allow him to become friendly with his clan.

[This interaction will change as reputation changes.]

[Postive]

Ulfr had never felt entirely like he belonged in his father’s world. Living in the shadow of Fenrir and Bjorn, Ulfr did not feel as though he was his own fel. He’d fought and clawed his way to the top of the world of combat to attempt to craft a legacy that was all his own, but still his name was spoken with his brother’s or sister’s in the same breath. The Trinity. But here in the Village of Rime, Ulfr felt…free. He could be himself completely, and he could build something that was entirely his own. That was why, when Kasper approached him with a story told from the viewpoint of somefel who wanted to reinforce their weaknesses, Ulfr felt a certain…understanding. Kasper had made his offering and proved himself to Ulfr, but when the fel turned to try and walk away, Ulfr called him back. “I have something for you,” he said, a bit of stiffness to his tone. He was not one to show weakness very easily, but he felt quite…was it a small flare of pride for this stranger he felt? Perhaps so. Perhaps Ulfr saw something in the otherfel that he felt in himself, an uncertainty of the path forward but a determination to walk it all the same. Ulfr dug into a satchel that was at his side, pulling out two runes of experience. “Take these,” he said, thrusting them towards Kasper with a gruff look. “They’re carved with the knowledge and experience of the runecrafter that made them. They might be of some use to you.” Letting out a short cough, Ulfr turned his head away and gazed off into the distance, thinking about the path that had led him here to Rime. “Keep learning and growing, healer,” he said, his voice rough. “You never know where fate may lead you.”

Tack
handcrafted_sword
Handcrafted Sword
amulet_of_the_queen
Amulet of the Queen
trait_overachiever
Title Tracker I
trait_bountiful
Bountiful
trait_coax
Coax
trait_explorer
Explorer
EXP / Level Bonuses
  • Level 2 - +3% chance to return more valuable items while fishing.
  • Level 2 - Niflheim Unlocked.
  • Dragons of Yggdrasil - Pack Rank 1 Unlocked: +1 EXP when being depicted with other packmates.
  • Dragons of Yggdrasil - Homeward Bound Unlocked: +1 EXP when depicted in the packs official rank 10 location Helheim's Gate with another pack member.
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